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Other Games Online
Atari 2600
   Dodge em       

Game Program(TM) Instructions
Atari(R) A Warner Communications Company
(C) 1980 ATARI, INC.

Model CX2637

Use your Joystick Controller with this ATARI(R) Game Program(TM).
Be sure the controllers are firmly plugged into the LEFT and
RIGHT CONTROLLER jacks at the rear of your ATARI Video Computer
System(TM). Hold the controller with the red button to your upper
left toward the television screen.

For one-player games, use the controller plugged into the LEFT
CONTROLLER JACK. See Section 3 of your Video Computer System
Owner's Manual for further details.

NOTE: Always turn the console power switch off when inserting
or removing a Game Program. this will protect the electronic
components and prolong the life of your ATARI Video Computer


In all games, your race car automatically moves forward around
the four lane track. To steer your car right or left, move the
Joystick forward or backward (towards yourself). The red
controller button acts as your gas pedal and accelerates your


game select switch
Use this switch to select the game number you wish to play.
The number of each game appears momentarily at the upper left
corner of the screen. left difficulty switch In the a position,
the computer car or cars travel at twice their normal speed
after the first and third sets of bonus points are awarded.
In the b position, the car or cars travel at a slower or normal

{Page 2}

game reset switch
Use this switch to start game play.
right difficulty switch
In the a position, the computer car begins game play in
different playfield positions. In the b position, the computer
car always begins game play next to your race car.


During a game each player receives three turns or heats.
each turn or heat ends when your car crashes--three heats,
three crashes! When you run over all the dots on the track,
you score eight bonus points and another set of dots appears.
however, you are allowed only five sets of dots per turn. the
number of your remaining turns is displayed at the upper
center of the playfield.

{Figure of playing field, a square track with four lanes,
divided into four quadrents, with two numbers above it
and two cars driving on it, indicating that the number
of remaining turns is the number sightly left of center at
the top of the field}

At the end of a game, the scores alternately flash on the
screen. In one-player games, try to beat your previous score.
In two-player games, the player with the highest score after
three heats is the winner.


Each player controls a car:
Red car - left controller player
Green car - right controller player
Blue car - computer controlled (except in Game 3)

{Page 3}

{Figure showing GAME NUMBER as leftmost top number, REMAINING
TURNS as number slightly left of center at top, SCORE as rightmost
number at top, COMPUTER CAR positioned at bottom, slightly left
of center, outermost lane, and LEFT CONTROLLER PLAYER car at
bottom, slightly right of center, outermost lane.}

NOTE: Colors may vary on different television sets.

Steer your race car counterclockwise on the four lane track.
Your objective is to score as many points as possible by running
over the dots which appear on the lanes of the track.

The computer car races clockwise on the track and tries to
crash into your car. When a crash occurs, you lose one turn.
If you run over two sets of dots, TWO computer cars will
appear on the track.

{Figure showing computer car and left controller player at
previous positions and a second computer car at the top of
the track, outermost lane, slightly right of center}

To avoid the computer car and to score points, your timing
is important. Use your accelerator and your skill at steering
from one lane to another to win.

{Page 4}

You may change a maximum of two lanes at a time, except when
accelerating. When accelerating, you may change one lane
at a time.

In one-player games score as many points as possible during
your three turns.

There are two two-player games:

A. You and your opponent take turns scoring while the computer
controls the other car. (Game 2)

B. You and your opponent go for it at the same time. The
player using the left Joystick starts as the point-scoring
car (moving left to right on the screen); the right player
controls the crash car with one speed and no point-scoring.
When a crash occurs, the roles are reversed. (Game 3)

The number at the top, right side of the screen represents
both players scores, and changes color according to the
color of each car.

You'll hear the roar of the engines and the crashes.


GAME 1 - One player
GAME 2 - Two players/computer controls one car.
GAME 3 - Two players alternately control a point-scoring
car and a crash car.
(See B. - GAME PLAY)

{Page 5}

ATARI(R) A Warner Communications Company
ATARI, INC., Consumer Division
P.O. Box 427, Sunnyvale, CA 94086
Printed in U.S.A.
C011402-37 Rev.1
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Copyright Video Game Connection, 2006. All rights reserved.
All images and text used on this page, were designed by Butch 'Dog' Knepp of K9-Dezyne, and are the sole property of Video Game Connection & shall NOT be reproduced in any form or manner without the express written consent of Video Game Connection. Any unauthorized use of this text or any image without prior written consent is considered a violation of any & all applicable copyright laws & will be vigorously prosecuted.