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VIDEO GAME CONNECTION - Game Manuals
Atari 2600
   Crystal Castle       


VIDEO GAME CARTRIDGE FOR THE ATARI 2600 VCS ATARI 2600 VCS

CRYSTAL CASTLES
The A-maze-ing Adventures of Bentley Bear


A BEARABLE TALE

Once upon a time, Bentley Bear was rambling through the woods,
daydreaming about poached salmon. He stopped to take a nap in his
favorite hollow tree trunk. But when he awoke, he found himself inside
a huge castle glittering with diamonds, emeralds, and pearls.

Though Bentley didn't know it at the time, he was trapped in Crystal
Castles, home of Berthilda the Witch and her evil cronies. To escape
their spell, he must harvest the gems in the castles before Berthilda
and her malicious gang send him into permanent hibernation.


FOLLOW THE TRACKS

How to Play Crystal Castles

o Insert the CRYSTAL CASTLES game program cartridge in your ATARI 2600
VCS as explained in your owner's guide, and turn on the POWER switch.

o Plug a joystick into the LEFT CONTROLLER.

o Press GAME SELECT to choose a starting game level - 1 through 8.

o Press your joystick button to begin the game.

o Use your joystick to guide Bentley through each castle. He picks up
magic gems simply by running over them.

o He must also avoid the deadly touch of the evil inhabitants of the
castles by jumping over them. Press the red joystick button, and
Bentley jumps in the direction the joystick is pointing.

o Press GAME SELECT to return to the title screen; press GAME RESET or
your joystick button to start the game again.

o Set the left difficulty switch to 'a' to play the hard version; push
the switch to 'b' to play the easy version.

o The TV type switch has no function in this game.


THE BEAR ESSENTIALS

Game Play

You begin CRYSTAL CASTLES at level 1 through 8, but Bentley can trample
through level after level, as long as he survives his enemies. Each
level has four castles. Bentley has five lives and must outmaneuver a
maximum of seven creatures, depending on the castle. At every 20,000
points, he wins an extra life.

The Magic Hat

Bentley can make himself temporarily invincible if he dons the magic
hat by running or jumping over it. Wherever a witch appears, so does
the magic hat. No enemy can pass through this headgear. At game level
4 and above, the hat bounces up and down; at game level 9 and above, it
turns into a crystal ball if Bentley doesn't grab it immediately.

The Inhabitants of Crystal Castles

XXXXXX XXXXXX
XXXXXX
OOOO OO OOOO
OO OO OO
OOOOOO OOOOOO Gem Eaters compete with Bentley for gems. As long as
OOOOOO Bentley isn't wearing the hat, he can turn them into
OOOOOOOOOO dust by running over them just as they swallow their
OOOOOOOOOO lunch.
OOOOOOOOOO
OOOOOO
OOOOOO
OOOOOOOOOO
OOOOOOOOOO
OOOOOOOOOO
OOOOOO
OOOOOO
OOOOOOOOOO
OOOOOOOOOO
OOOOOOOOOO
OOOOOO
OOOOOOOOOO
OOOO OO OOOO
OOOO OO OOOO


OOOOOO
OOOOOOOOOO
OOOOOOOOOOOO
OOOOOOOO OOOO
OOOO OOOOOO OO
OO OOOOOOOO OO Nasty Trees make a beeline for Bentley as they gobble
OO OO OO OO up gems. He can avoid these woody monsters by
OO OO OOOO trapping them behind a wall or in a corner.
OOOO OOOO
OO
XX XXXX XX
XXXXXXXXXXXX
XXXXXXXXXXXX
XXXX
XXXX
XXXX
XX XXXX
XX XXXX


OOOOOOOOOO
OOOOOOOOOOOOOO
OOOO OOOOOO OOOO
OOOO OOOOOO OOOO Crystal Balls also eat gems. They chase Bentley just
OOOO OOOOOO OOOO like Nasty Trees, but with a rolling motion.
OOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOO
OOOOO OOOOO
OOOOOOOOOOOOOO
OOOOOOOOOO


OOOOOOOO
OOOO OO OO
OOOOOO OO OOOO A Pot of Honey helps Bentley win extra points in
OOOOOO OOOO several castles. Bentley should take a honey break as
OOOOOO OO OOOO soon as possible or ...
OOOO OO OO
OOOOOOOO
OOOOOOOOOOOO


OO
OO OO OO
OO

OO ... A Swarm of Bees flies down to protect the pot. If
OOOO OO OOOO Bentley waits too long, the swarm returns again and
OO OOOO again to track him down. If he takes too much time
OO OO OOOO harvesting gems, the bees find him, whether or not the
OOOO OO OOOO castle has a honey pot.
OOOO OOOO OO
OO OOOOOOOO
OOOO OOOO
OOOOOO


OOOOOOOOOO
OO OO OO
OOOO OOOO OOOOOO
OOOOOO OO OO OO
OOOOOO OO OO OO Ghosts and Skeletons move randomly,
OOOOOO OO OOOOOOOOOO slowly, and over short distances.
OO OOOOOOOO OOOO
OOOO OOOO OOOOOO OOOOOO
OO OO OO OOOOOOOOOOOO
OOOO OO OO OOOOOO
OO OO OO OOOOOO
OO OO OO OO OOOO
OO OOOOOO OOOO
OO OO OOOO
OO OO
OO OO
OO OO


OOOOOOOOOOOO
OOOOOOOOOOOO
OOOOOOOO
OOOOOOOO
OOOOOOOOOOOO
OOOOOOOOOOOO
OOOOOO OO OOOO The Witch's Cauldron turns Bentley into bear stew if
OOOOOO OO OOOO he touches it. He can avoid this deadly pot by
OOOOOOOO OOOOOO jumping over it.
OOOOOOOO OOOOOO
OOOOOO OO OOOO
OOOOOO OO OOOO
OOOOOOOOOOOO
OOOOOOOOOOOO
XXXX XX XX
XXXX XX XX
XXXXXX
XXXXXX


OO
OOOO
OOOO
OOOOOO
OOOOOO
OOOO
OOOOOO
OOOOOO
OO OOOOOO Berthilda the Witch has a touch that's fatal. But
OOOO OOOO Bentley can smash her if he's wearing the magic hat.
OOOO OOOOOO The only thing predictable about her is her favorite
OOOOOOOOOOOO snack - large furry mammals, served witha bear-naise
OOOOOOOOOOOOOOOO sauce.
OOOOOOOOOOOOOOOO
OOOOOOOOOO OO
OOOOOOOOOO OO
OOOOOOOOOO
OOOOOOOOOO
OOOOOOOOOO
OOOOOOOOOO
OOOOOO


SCORING

Harvest a Gem: 1 point for the first gem, 2 points for the second gem,
and so on up to 99 points per gem

Harvest the Last Gem in the Castle: 1000 points for the first castle,
increasing 100 points in every castle thereafter

Don the Magic Hat: 500 points

Eat the honey: 1000 points

Crush a Gem Eater: 500 points

Smash Berthilda the Witch: 3000 points

BONUS LIFE: At every 20,000 points, Bentley wins an extra life.


PAWS FOR SOME STRATEGY TIPS

o If Bentley harvests the last gem in the castles, he wins extra points.

O Elevators make perfect escape routes. However, they only operate one
at a time.

o Bentley is invincible while he's jumping.

o Bentley can temporarily stun Nasty Trees and Gem Eaters by jumping
over them. But this maneuver won't work if he's wearing the magic hat,
or while the Gem Eaters are swallowing gems.

o When floating scores appear on the scene, creatures can't move
through them; nor can the creatures move through each other.

ATARI Reproduction in whole or part is forbidden
(C) 1987 Atari, Corp. without the written permission of Atari, Corp.,
All rights reserved Sunnyvale, CA 94086
Printed in Hong Kong
CO19741-110/A Rev. A WA-TA 1987 . 8

Designed by Peter C. Niday Computer Graphics by Michael Kosaka
Audio by Robert Vieira Arcade Game by Franz Lanzinger

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