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Other Games Online
VIDEO GAME CONNECTION - Game Manuals
Atari 2600
   Infilitrate       


INFILTRATE tm
video game

[picture of man holding a gun with futuristic scene in background with
people running from lazer fire]

APOLLO
GAME INSTRUCTIONS
12 GAME VARIATIONS
FOR ONE OR TWO PLAYERS

{PAGE 1}

THE SITUATION

You are a secret agent on a mission of crucial importance. Your mission
is to infiltrate a top secret fortress. You must capture enemy documents
and get out alive. Your challenge: the diabolical maze of corridors and
elevators designed to confuse you and keep you from the documents. Your
danger: enemy assassins programmed to shoot on sight. Your weapon: a
high-power laser gun as powerful as that of the enemy. Your advantage:
you're sharp enough to duck when they shoot. It's a hectic chase. Hop
an elevator. Survive enemy fire. Fire back. Duck. Infiltrate...if you
dare!

THE SET-UP

INFILTRATE (TM) is played with one or two players using the Joystick
Controller. Be sure the power is off when you insert or remove the
INFILTRATE (TM) cartridge from your video game system.

THE DIFFICULTY SWITCH

Placing the difficulty switch in the "B" position will provide the
easiest play. When playing in the "B" mode, the range of the shots fired
by assassins trying to destroy you are limited to about half the game
area. In the more difficult "A" mode, your enemies lasers will travel
across the entire game area

{PAGE 2}

THE JOYSTICK CONTROLLER

Hold your Joystick controller so that the red "fire" button is in the
upper left hand corner. Moving the joystick to the left or right will
cause your agent's figure to run in that direction. When you press the
red "fire" button, your agent will fire in the direction of his last
movement. Your agent ducks when you move the joystick down (that is,
back toward yourself), allowing assassins' lazer rays to pass harmlessly
over his head. Ducking is a defensive position from which your agent is
unable to shoot.
Upon approaching an elevator, your agent will automatically stop at the
proper loading point, and will step on the elebator when it reaches his
floor. The agent will walk across the elevator if you continue to press
the joystick in the direction you want him to move. Once on an elevator,
your agent will remain there until you cause him to exit either lefto or
right by pressing your joystick in that direction as the elevator reaches
any floor.
Body contact with any of the assassins will destroy your agent as
effectively as their laser fire, so remember...do not allow them to touch
him.

{PAGE 3}

SCORING

Your agent must reach both top and bottom floors in order to get the
secret documents he seeks, and he recieves 3,000 points each time he
traverses all levels from either bottom to top, or top to bottom. On the
way, shooting assassins will not only keep him alive, but also earn you
250 points for each assassin destroyed, plus 75 bonus points if the
assassin is riding an elevator when destroyed. You have three agents to
accomplish your mission. The hats displayed above your score show haw
many agents you have in reserve. With each 10,000 points you earn, you
will gain one additional agent, up to a maximum of six.

{PAGE 4}

GAME VARIATIONS

When you are playing in the two-player mode, each time you lose an agent,
it will be your opponents turn...until he loses an agent. At the end of
the game, the score of the first player will flash first, alternating
with the score of the second player. There are 12 variations of
INFILTRATE as shown in the game matrix below. Also, each player may
individually select either novice (limited assassin shot range) or expert
(unlimited assassin shot range) by setting the difficulty switch in the
proper position. As play progresses, the robots will become smarter,
quicker and more tenacious...so beware! For those who really want a
challenge, the Invisible Assassins feature may be selected in which the
enemy figures are visible only while the are riding elevators!

GAME MENU

__________________________________________________________________________
|GAME NUMBER |1-1|1-2|1-3|1-4|1-5|1-6|2-1|2-2|2-3|2-4|2-5|2-6|
--------------------------------------------------------------------------
|ONE PLAYER | X | X | X | X | X | X | | | | | | |
--------------------------------------------------------------------------
|TWO PLAYERS | | | | | | | X | X | X | X | X | X |
--------------------------------------------------------------------------
|Assassin speed| LEVEL 1 | X | | | X | | | X | | | X | | |
| |----------------------------------------------------------
|and | LEVEL 2 | | X | | | X | | | X | | | X | |
| |----------------------------------------------------------
|intelligence | LEVEL 3 | | | X | | | X | | | X | | | X |
|--------------|----------------------------------------------------------
|INVISIBLE ASSASSINS | | | | X | X | X | | | | X | X | X |
--------------------------------------------------------------------------



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All images and text used on this page, were designed by Butch 'Dog' Knepp of K9-Dezyne, and are the sole property of Video Game Connection & shall NOT be reproduced in any form or manner without the express written consent of Video Game Connection. Any unauthorized use of this text or any image without prior written consent is considered a violation of any & all applicable copyright laws & will be vigorously prosecuted.