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VIDEO GAME CONNECTION - Game Manuals
Atari 2600
   Football       


Sears Tele-Games Football Game Instructions
For 2 players 3 games

Sears, Roebuck and Co. 4975114

Use your Joystick Controllers with this Tele-Games(r) Cartridge.
Be sure the controller cables are firmly plugged into the jacks
on the rear of your Video Arcade(tm). Hold the controller with
the red button to your upper left towards the television screen.
See page 4 of your owner's manual for further details.

Note: To prolong the life of your console unit and protect the
electronic components, the unit should be OFF when inserting or
removing a Tele-Games Cartridge.

Note: When playing on a black and white television, place the TV
type switch on the console in the color position. Otherwise the
white players score will disappear from the screen at game end
when the switch is in the black and white (b-w) position.

TO BEGIN PLAY

.-Left Player's Score
| Timer Down Indicator
v v v
_________________________
| 00 5:00 1 00 | <-Right Player's Score
| <- | <-Offense Indicator
| ------------------- |
| =================== |
| ----%----%----%---- | <-Orange Team
| =========*========= |
| ----X----X----X---- | <-White Team
| ==_______________== | <-First Down Marker
| ------------------- |
| =================== |
|_______________________|

The Timer Clock at the top center of the playfield begins counting
down from 5:00. The clock ticks only during play and stops between
plays. Depress the game RESET switch to start a new game.

The left, or orange, player begins on offense. This is indicated
by the small arrow under the Timer Clock. The number at top left
is the orange player's score. The number at top right is the white
player's score. The number to the left of the white player's score
is the Down Indicator.

The question mark (?) beneath each player's score is a reminder to
program your play, and will disappear when you do so. The play
automatically begins after both players have entered a play formation.

The offensive player has four "downs" or attempts to get the ball
over the First Down Marker or the line shown on the screen. If the
offense moves the ball over the First Down Marker, he receives another
four downs. If the player scores, his opponent receives the ball and
becomes the offensive team.

To stop your opponent from getting a first down or scoring, you must
"tackle" him by stopping his forward motion. Do this by maneuvering
one of your players into his path and touching him.

USING THE CONTROLLER

There are five offensive and five defensive formations. Use your
joystick to program the formation you wish to use, (see diagrams on
back pages). For a punt formation, push the red controller button.

After the play begins, each player (in games 1 and 2) can control
his men with the Joystick. (Diagram refers to movement as you see
it on your television screen). The offensive player controls only
the ball carrier and can pass (or punt from the punt formation) by
pressing the red controller button.

The defensive player controls his lineman with the Joystick. When
the red controller button is pressed, the Joystick will control the
defensive back.

Move
Up & Left Up Up & Right
\ | /
Left <-- Neutral --> Right
/ | \
Left Down Down Right Down

All offensive plays can be pass plays, except when a "punt" play is
set. Any player (including your opponent) is an eligible receiver.
All passes must be made behind the "line of scrimmage" or the line
on which the play started.

To punt, push the red controller button to program the "punt
formation." After the play starts, push the red button again and
your Quarterback will kick the ball. On a punt play only the
defensive back can catch and return the ball. If the ball is not
caught, the computer will randomly select the yardage or length
of your kick.

In games 1 and 2, the path of the ball on a pass or punt can be
"steered" after it leaves the Quarterback by using the Joystick.
You can steer the ball left or right only.

SCORING

The offensive team scores a "touchdown" (seven points) by moving
the ball past the opponent's goal line. The defensive team can
score a "safety" (two points) by tackling the opponent behind his
goal line. In addition, the defensive team gets the ball.

HANDICAP (Skill Switches)

When placed in the EXPERT position your players cannot move from
side to side as quickly as in the NOVICE position. This will give
the more experienced player a handicap.

GAME DESCRIPTIONS

Game 1 After programming your play, use the Joystick to control
your players. The offensive player controls only the ball carrier
and the flight of the pass or punt. The defensive player controls his
lineman or, by holding the red controller button down, the defensive
back.

The players will randomly follow the play as programmed when not
controlled by your Joystick.

Game 2 In this game, when your players are not controlled by the
Joystick, they will follow the play exactly as programmed. Use
more strategy and try to outguess your opponent's plays.

Game 3 Program in your offensive and defensive plays and watch the
computer run them out. Neither player can control the players
movements, but the offense can pass or punt the ball by pushing
the red controller button.

OFFENSIVE PLAYS
1
1 Split Left _______
2 Tight Right |o5 |
3 Split Right 4 | O | 2
4 Tight Left |_____|
5 Punt 3 [Top view of Joystick]

_______________ _______________ _______________
| 1| | 2| | 3|
| <-% | | %-> | | %-> |
| | | | | |
| % % %| |% % % | | % % %|
| v / / | | \ \ v | | \ \ v|
|_____________| |_____________| |_____________|
[v-down, /-down left, \-down right, ^-up]
_______________ _______________
Right and left | 4| | 5|
refers to how the | <-% | | % |
teams are viewed | | | v |
on the playfield. | % % % | | % % % |
| v / / | | v v v |
|_____________| |_____________|

_______________ _______________ _______________
| 1| | 2| | 3|
| ^ \ \ | | / / ^ | | / / ^ |
| X X X | | X X X | | X X X |
| | | | | |
| <-X | | X-> | | X-> |
|_____________| |_____________| |_____________|

_______________ _______________
| 4| | 5|
| ^ \ \ | | ^ ^ ^ |
| X X X | | X X X |
| | | ^ |
| <-X | | X |
|_____________| |_____________|
[v-down, /-up right, \-up lefft, ^-up]


DEFENSIVE PLAYS

_______________ _______________ _______________
| 1| | 2| | 3|
| <-% | | %-> | | %-> |
| | | | | |
| % % % | | % % % | | % % % |
| v / / | | \ \ v | | \ \ v |
|_____________| |_____________| |_____________|

_______________ _______________
Right and left | 4| | 5|
refers to how the | <-% | | % |
teams are viewed | | | |
on the playfield. | % % % | | % % % |
| v / / | | v v v |
|_____________| |_____________|

_______________ _______________ _______________
| 1| | 2| | 3|
| ^ \ \ | | / / ^ | | / / ^ |
| X X X | | X X X | | X X X |
| | | | | |
| <-X | | X-> | | X-> |
|_____________| |_____________| |_____________|

_______________ _______________
| 4| | 5|
| ^ \ \ | | ^ ^ ^ |
| X X X | | X X X |
| | | ^ |
|<-X | | X |
|_____________| |_____________|


1
1 Wide Left _______
2 Tight Right |o5 |
3 Wide Right 4 | O | 2
4 Tight Left |_____|
5 Deep 3 [Top view of Joystick]


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Copyright Video Game Connection, 2006. All rights reserved.
All images and text used on this page, were designed by Butch 'Dog' Knepp of K9-Dezyne, and are the sole property of Video Game Connection & shall NOT be reproduced in any form or manner without the express written consent of Video Game Connection. Any unauthorized use of this text or any image without prior written consent is considered a violation of any & all applicable copyright laws & will be vigorously prosecuted.