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Other Games Online
VIDEO GAME CONNECTION - Game Manuals
Atari 2600
   Dragonfire       


DRAGONFIRE

by Imagic
c 1982

Game Program designed by Bob Smith


Dragons have driven the Royal Court from the Castle

"O we are lost, lost" laments the King. "Without our vast
treasures we cannot raise an army 'gainst these accursed dragons.
Our Kingdom must now languish under lizards!"

"Nay, not so, my liege!" replied the young Prince. "None knows
that Castle, those many bridges and storerooms, better than I.
Give me leave and I shall loot those lizards of their plunder and
restore my lord to his birthright."

"Brave boy," said the King, fully pleased. "But," he added darkly,
"beware dread dragonfire!"



GAME OBJECTIVE
--------------

To reach the King's treasure's, the Prince runs across the
bridge. He must dodge fireballs tossed by Dragon Hatchlings.
He nimbly ducks under the high ones and leaps over the low ones.
Fortunately, the fireballs can't hurt the Prince if he runs
back into the tower at the right end of the bridge.

When the Prince reaches the left side of the bridge, he arrives
in the storeroom. He's inside a hiding place he can return to
any time. The storeroom is filled with beautiful objects--and
a fierce dragon whose very breath can cost the Prince one of
his seven precious chances!

When the Dragon looks the other way, the Prince runs to each
object and retrieves it for the King. And when he has bravely
cleared out the room of its treasures, a way of escape appears.
He runs to it and reappears on the bridge, ready for another
daring raid.

Help the Prince get as many treasures as possible, before he's
hit by fireballs or Dragonfire seven times!

[Image of the castle bridge. The Prince is the guy you control.
The fireballs are red and come from the left side of the screen.
The score is the number at the bottom center of the screen. The
remaining chances are the little men bellow the score.]



GAME PLAY
---------

~ First, run to the treasure room at the left end of the bridge.
~ To move the Prince right, toward safety, push joystick right.
~ To move the Prince left, toward danger and the treasures, push
joystick left.

[Image of the Prince running]

~ Watch out for dragons' fireballs! They're thrown high and low.
~ If the Prince is hit by a fireball, he loses one chance.
~ To duck, pull joystick toward you.

[Image of the Prince ducking to miss a fireball]

~ To jump, press the red button.
~ The Prince leaps farther when he's running toward the
fireballs, not just standing still.
~ The Prince can jump while he's ducking, to avoid fireballs
that come close together.
~ To jump while squatting, pull joystick toward you and press
button at the same time.

[Image of the Prince jumping over a fireball]

~ Cross the bridge safely and you will reach the treasure room.
~ Push joystick left to leave the hiding place.
~ The Prince can return to his hiding place for safety whenever
he's in the room.
~ Move the Prince to every object in the room--but watch out
for the Dragon!
~ When the last object has been taken, the exit appears at the
upper left screen. Move the Prince to the exit, and escape.
~ After escaping, you reappear on the bridge. Get ready for
another raid and another Dragon. The treasures may be more
valuable each time, but beware:

[Image of the treasure room. The dragon is the monster at the
bottom of the screen. The hiding place (entrance) is at the
bottom right corner of the screen. The exit location (when
room is cleared) is at the upper left corner of the screen.]



EVERY DRAGON YOU MEET IS HARDER TO BEAT!
----------------------------------------

~ The game is over when the Prince has been hit seven times by
fireballs on the bridge or by Dragonfire in the treasure room.
~ Your final score flashes on the screen.
~ To play again at the same level, just press the red button.
~ To change game variation or number of players, pull Game
Reset switch, then press the button.



SCORING
-------

Jug 10 pts [Image of a clay jug]
Lamp 10 pts [Image of a genie lamp]
Goblet 10 pts [Image of a wine glass]
Helmet 60 pts [Image of a "viking" helmet]
Candelabra 60 pts [Image of a four candle, candle holder]
Chest 200 pts [Image of what looks like a house]
Harp 200 pts [Image of a harp]
Diamond 400 pts [Image of a diamond]
Crown 400 pts [Image of a crown]



GAME VARIATIONS
---------------

Pull Game Select Switch to set variation:

_________________________________________________________________
| | | |
| Selection | Number of | You Start With. . . |
| Displayed | Players | |
|_______________|_____________|__________________________________|
| | | |
| 1 1 | 1 | DRAGON #1 |
| 1 2 | 2 | (green and mean, but slow) |
|_______________|_____________|__________________________________|
| | | |
| 2 1 | 1 | DRAGON #3 |
| 2 2 | 2 | (blue, and getting smarter) |
|_______________|_____________|__________________________________|
| | | |
| 3 1 | 1 | DRAGON #5 (red, and very mad) |
| 3 2 | 2 | |
|_______________|_____________|__________________________________|
| | | |
| 4 1 | 1 | DRAGON #7 |
| 4 2 | 2 | (orange, smart, mad and fast) |
|_______________|_____________|__________________________________|

~ 1 Player games: Take as many objects as you can until your
7 lives are lost.
~ 2 Player games: Opponents use different joystick controllers
and take alternate turns. Each player's turn continues until his
prince clears out the treasure room and escapes.
~ Players will find different treasures, but the same Dragon.
~ Left player takes the first turn.
~ Left player's score is black; the right player's is red.
~ Scores flash alternately at the end of the game, when players
have each used all 7 chances.



TACTICAL TIPS
-------------

~ Don't spend any more time on the bridge than you have to. Cross
it as fast as you can and you'll encounter fewer fireballs.
~ If you face an impossible combination of fireballs on the bridge,
run back to the right tower if you can make it in time...you're
safe there. Or make the Prince squeeze through close-trailing
fireballs by jumping from a crouch (pull joystick and press button
at the same time).
~ In the treasure room, run fast to the objects. KEEP MOVING!
Return to the hiding place if you need a rest, because the Dragon
never stops hunting.



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