Listen! An endangered dolphin is calling you! Only by learning
the dolphin's sonic language can you guide her through schools
of seahorses, battling a monstrous squid, to gain magic powers
from and elusive seagull. Hurry! Lend an ear...
1. Hook up your video game system. Follow manufacturer's
2. With power OFF, plug in the game cartridge.
3. Turn power ON. If no picture appears, check connection of
your game system to TV, then repeat steps 1-3.
4. Plug in Joystick Controller/s (solo player uses left Joystick).
5. Difficulty Switches. Set both difficulty switches to b to
begin. With the switches in this position, your dolphin will
have 4 seconds to touch the squid after intercepting a seagull.
In position a, she'll have only 2 seconds to do so (see "Seagull"
under "How to Decode").
[Note to owners of Sears Tele-Games Video Arcade. Difficulty is
called skill: a is expert and b is novice]
6. Game variations. There are eight game variations. Games 1, 3,
5, and 7 are for one player. Games 2, 4, 6, and 8 are for two
players. Level of difficulty rises accordingly, with games
1 and 2 being the easiest. At higher levels, the squid
will be smarter and quicker.
7. To start, press game reset switch. The action will begin
as soon as you press the red button.
8. The Joystick Controller is held with the red button in
the upper left position. Push your Joystick forward, and your
dolphin will rise. Pull your Joystick back, and your dolphin
will dive. Push the Joystick left or right and your dolphin
will swim in that direction.
9. Bonus Dolphins. You start the game with one active dolphin
and a school of four on reserve. For every 20,000 points
you score, a bonus dolphin will be added to your reserves.
HOW TO DECODE DOLPHIN BY ACTIVISION
You will guide your dolphin through openings in the seahorse
schools by listening to sonic tones and catching waves (see
"Cues" and "Currents" under "Special Features"). Pay
attention to the following:
^ The Seagull. Periodically, a seagull will fly overhead.
You'll know he's coming when the squid changes color. Have
your dolphin leap up, touch the seagull and then quickly
turn and chase the squid. This is the best way to gain points.
Also, the game resets at the next difficulty level putting
distance between your dolphin and the squid.
^ The Slip. Another great way to outsmart the squid is by
giving him "the slip". If the squid is right on your tail,
wait until he catches a good wave. Then, reverse your dolphin's
direction and swim under him immediately. As long as the
squid's good wave remains on the screen, he won't be able
to reverse and catch you.
^ Scoring. Points are earned in a variety of ways. Every
time your dolphin touches a seagull, or a squid, you score
points. The number of points depends on the color of the
squid (see "Increasing Difficulty" under "Special Features").
Scoring peaks at 800 per seagull and 8000 per squid.
Also, you'll score 100 points each time your dolphin catches
a good wave or each time you run the squid into a bad wave.
And, when your dolphin swims through the seahorses, you'll
score 0 to 50 points, depending on your degree of accuracy
in getting her through the opening.
SPECIAL FEATURES OF DOLPHIN BY ACTIVISION
Sonic Cues. The dolphins are communicating with you! The
higher the tone, the higher up the opening will be in the
upcoming school of seahorses. A lower tone means that the
next opening will be lower on your screen. Let your ears
guide you! Each time your dolphin doesn't swim perfectly
through the opening, she will be slowed down.
Audio Chart for Dolphin by Activision
Sonic Echoes five different frequencies indicate
specific openings in the seahorse schools.
Seagull's Cry Seagull is flying overhead.
Danger Claxxon Dolphin's energy charge is dwindling.
Thud Dolphin has bumped into seahorses.
Series of Dings Dolphin has successfully swum through
Low Rumble Squid has caught a good wave OR dolphin
has caught a bad wave.
High Frequency Beep Dolphin has caught a good wave OR
squid has caught a bad wave.
Ocean Currents. Catch a good wave! 'Good' waves are arrows
moving in the same direction as your dolphin. They'll
increase her speed. 'Bad' waves are the arrows moving
head-on into your Dolphin. They'll slow her down. Avoid
hitting bad waves, but try to lead the squid into them
to increase your dolphin's lead.
Increasing Difficulty. The longer you play, the tougher
the chase becomes. Each time the squid changes color,
he's getting smarter, tracking your dolphin's every move
with greater speed and accuracy. So, it gets much tougher
to give him "the slip". Meanwhile, the Seagull flies by
faster and bad waves more so quickly you'll think you're
GETTING THE FEEL OF DOLPHIN BY ACTIVISION
As you'll learn, the ocean is full of unique sights and
sounds. At first, just keep listening to the dolphin's
sonic tones to learn which opening matches each tone. Also,
practive catching good waves and leading the squid into bad
Don't get frustrated! With practice, you can really develop
these necessary skills.
Since dolphins don't fly, you can't hold them in the air
when a seagull flies by. So get used to timing her leaps
our of the ocean with the speed and position of the seagull.
And remember, the squid changes color just before the seagull
JOIN THE ACTIVISION "FRIENDS OF DOLPHINS"
AND THE "SECRET SOCIETY OF DOLPHINS"
Can you reach a score of 80,000 points? If so, you will
be eligible to join the ranks of "Friends of Dolphins" and
wear their patch.
Then, there is that handful of you who will reach the ultimate.
A certain very high score (the amount is secret, but it is
under 500,000) will cause the score to be replaced by a secret
word. This is the requirement for initiation into the Secret
Society of Dolphins." The ultimate in deep sea dedication and
Just send us a photograph of your TV screen, with your name
and address and you'll receive the appropriate patch.
Brains: First class - same order of complexity as that of
Respiration: Must surface for air - breathes through blowhole.
Hearing: Ears receive sonic emmisions for underwater scanning.
Maximum Velocity: 30 knots / 35 mph
Speech: Complex click and whistle system with ability to mimic
Sonar: Computes size, shape, speed and distance of far away
Dolphins have amazing abilities, and have often used them to
help people, saving swimmers and boats in distress. Find out
more at your library!
HOW TO ENTER THE "SECRET SOCIETY OF DOLPHINS"
Tips from Matthew Hubbard, designer of Dolphin.
Matthew Hubbard is full of surprises. Besides designing
top-notch video games, he's a member of a new wave band!
Matt also knows a lot about dolphins, and we're pleased
to introduce them in his first work on behalf of Activision.
"The best tip I can give you is this: 'He who hesitates is
lunch.' But, for the record, here are a few more pointers.
"At first, don't completely rely on the 'slip'. Instead,
become an expert at decoding sonar. Work with one tone at
a time until you can easily predict the exact location of
each opening. Notice, too, that there is never an opening
at the very bottom or very top of the schools.
"Another thing to notice is that a bad wave often follows
each opening. So, after your Dolphin swims through, be
ready to make a quick move.
"Dolphins are truly amazing, and I hope my work will inspire
you to find out more about these great mammals. If you read
any interesting facts, or would like to discuss the game,
send me a note. I look forward to hearing from you."
We'd like to get to know you. If you have questions
about our games or clubs, or want to get on our mailing
list, drop us a note or call the "Game Hotline"
toll-free at (800)227-9757/8
(in California call (415)960-0410 ext 5245).
Activision, Inc., Drawer No. 7287
Mountain View, CA 94039
(c) 1983 Activision AX-024-03