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VIDEO GAME CONNECTION - Game Manuals
Atari 2600
   Combat       


COMBAT

GAME PROGRAM TM
INSTRUCTIONS

ATARI (R)

A Warner Communications Company

ATARI, INC., Consumer Division
1195 Borregas Ave., Sunnyvale, CA 94086

(c) 1977 ATARI, INC. C011402-01


CONTROLLER ACTION

Use the Joystick Controllers with this Game Program.

Hold the Controller with the red button to your upper left
towards the TV screen.

FWD
FWD. LEFT ^ FWD. RIGHT
\ | /
\|/
LEFT <---STOP--> RIGHT
/|\
/ | \
v
NO EFFECT

Fig. A - Tank Games

For all Tank games, move your Joystick as shown in Fig. A. To
move forward, push the Joystick forward. To turn right, pushg the
Joystick to the right. To move left, push the Joystick to the
left. The back positions have no effect on your Tank.

MED DIVE
SLOW DIVE ^ FAST DIVE
\ | /
\|/
SLOW <---MED---> FAST
/|\
/ | \
SLOW CLIMB v FAST CLIMB
MED CLIMB

Fig. B - Bi-Plane Games

To control your Bi-Plane for those games, see Fig. B. Control the
speed by moving your Joystick from the left (slowest) to the
right (fastest). To dive, move the Joystick forward, to climb,
move it back.

FAST
FAST LEFT ^ FAST RIGHT
\ | /
\|/
MED. LEFT <---MED---> MED. RIGHT
/|\
/ | \
SLOW LEFT v SLOW RIGHT
SLOW

Fig. C - Jet-Fighter Games

In Jet-Fighter games, the speed of your Jet is controlled by
moving your Joystick from the forward position (fastest) to the
back opsition (slowest). Right and left turns are controlled by
moving your Joystick from left to right.

As a rule of thumb, game action for Tank and Jet-Fighter games
is viewd from the top. Bi-Plane game action is viewed from the
side. All games end after 2 minutes, 16 seconds.

MISSILE ACTION

Fire your missile by pushing the red button on your Joystick
Controller.

## #
#######
##



# ##
####### - - - - - - - - - -
##

Fig. D - Straight Missiles

In those games where the Missile Action is described as
"Straight," the missile travels in a straight line (Fig. D).
"Machine Gune" missiles are rapid fire "Staright Missiles."



- - -
/

| ,/
###
| `\

#
,#.
/###\

Fig. E - Guided Missiles

In "Guided" missiles games, the missile can be turned to follow
your opponent by moving the Joystick to right or left after
firing (Fig. E).


### ###
#########
#########
### # ###
\

\
### # ###
######### \
######### >
### ### /

/

/
\
\/

Fig. F - Billiard Hit

For TANK-PONG games only, the missile will bounce off the walls
and barriers as shown in Fig. F.


DIFFICULTY

The Player using the "A" Difficulty in all games will have a
shorter range missile than the player using the "B" Difficulty
position on the Video Computer System console. Additionally, in
the Bi-Plane and Jet-Fighter games, the player in Position "A"
will fly slower than Position "B."


TANK GAMES

#############################################
# #
# #
# #
# #
# TANK #
# / #
# / #
# / #
# TANK - - #
# / #
# / #
# / #
# #
# #
# #
# #
# #
#############################################

Fig. G - Tank Open Playfield

#############################################
# #
# #
# ### #
# TANK ### #
# \ ### #
# \ #
# ### \ ### #
# # \ # #
# # #### \ #### # #
# # \ # #
# ### \ TANK ### #
# \ #
# ### \ #
# ### #
# ### #
# #
# #
#############################################

Fig. H - Tank Easy Maze Playfield

#############################################
# ### / \ / #
# ### / \ / #
# #### / TANK #### #
# #### / #### #
# #### / #### #
# ## / ## #
# ### / ### #
# # ## / ## # #
# # ## / ## # #
# # ## / ## # #
# ### / ### #
# TANK ## ## #
# #### #### #
# #### #### #
# #### #### #
# ### #
# ### #
#############################################

Fig. I - Tank Complex Maze Playfield


The object of TANK is to hit your opponent as many times as you
can before the game ends. You score one point for each hit.

Game No.

1. Open Field (Fig. G) Guided Missile (Fig. E)

2. Easy Maze (Fig. H) Guided Missile (Fig. E)

3. Easy Maze (Fig. H) Straight Missile (Fig. D)

4. Complex Maze (Fig. I) Guided Missile (Fig. E)

5. Complex Maze (Fig. I) Straight Missile (Fig. D)


TANK-PONG GAMES

TANK-PONG is a unique series of games from Atari. The missile
will bounce off the walls and barriers of the playfield. In the
"Direct Hit" games, you score by hitting your opponent either
head on, or by bouncing your missile. In "Billiard Hit," your
missile must bounce at least once before hitting your opponent
to score. If, after firing, your own missile hits your tank, it
will not score against you.

Game No.

6. Easy Maze (Fig. H) Direct Hit or Billiard (Fig. F)

7. Complex Maze (Fig. I) Direct Hit or Billiard (Fig. F)

8. Open Field (Fig. G) Billiard Hit (Fig. F)

9. Easy Maze (Fig. H) Billiard Hit (Fig. F)


INVISIBLE TANK GAMES

You and your opponent are invisible to each other, except when
a missile is fired or when a hit is made. In addition, the tanks
become visible whenever they bump into a wall or barrier.

Game No.

10. Open Field (Fig. G) Guided Missiles (Fig. E)

11. Easy Maze (Fig. H) Guided Missiles (Fig. E)


INVISIBLE TANK-PONG GAMES

These games combine the invisible play feature with the missile
action of TANK-PONG.

Game No.

12. Easy Maze (Fig. H) Direct or Billiard (Fig. F)

13. Open Field (Fig. G) Billiard Hit (Fig. F)

14. Easy Maze (Fig. H) Billiard Hit (Fig. F)


The Bi-Plane and Jet-Fighter games play on the two playfields
shown at the right. In Figure K, the cloud formations can be used
to "Hide" from your opponent. However, a hit can be scored when
hiding in a cloud.


#############################################
# #
# \ #
# JET \ #
# \ #
# \ #
# | #
# | #
# | #
# \ #
# \ #
# \ #
# JET #
# #
# #
# #
# #
# #
#############################################

Fig. J - Open Sky

#############################################
# #
# #
# #
# #
# BI-PLANE #
# #
# \ #
# ####### \####### #
# ######### #\####### #
# ####### #\##### #
# \ #
# \ #
# BI-PLANE #
# #
# #
# #
# #
#############################################

Fig. K - Clouds


BI-PLANE GAMES

Become the "Scourge of the Skies!" Defeat the Red Baron once and
for all...

Game No.

15. Clouds (Fig. K) Guided Missiles (Fig. E)

16. Clouds (Fig. K) Straight Missiles (Fig. D)

17. Clouds (Fig. K) Machine Guns (Fig. D)

18. Open Skies (Fig. J) Machine Guns (Fig. D)

Feel you need help? Play 2 against 2 or 1 Bomber against 3 Bi-
Planes. You Bi-Planes always fly in formation, and each Bi-Plane
in your group will shoot simultaneously when you push the firing
button.

Game No.

19. 2 vs. 2 Open (Fig. J) Guided (Fig. E)

20. 1 vs. 3 Open (Fig. J) Straight (Fig. D)


JET-FIGHTER GAMES

Just how good a Jet Jockey are you? Here's a chance to find out.

Game No.

21. Clouds (Fig. K) Guided Missiles (Fig. E)

22. Clouds (Fig. K) Straight Missiles (Fig. D)

23. Open Skies (Fig. J) Guided Missiles (Fig. E)

24. Open Skies (Fig. J) Straight Missiles (Fig. D)

If you are super-good, here are some variations to try. The jets
fly in formation and shoot at the same time when you push the
firing button.

Game No.

25. 2 vs. 2 Clouds (Fig. K) Guided (Fig. E)

26. 1 vs. 3 Open (Fig. J) Guided (Fig. E)

27. 2 vs. 2 Open (Fig. J) Straight (Fig. D)


O1 combat

Game No. Open Field
| Straight Missiles | Easy Maze
| | Guided Missiles | | Complex Maze
| | | Machine Guns | | | Clouds
| | | | Direct Hit | | | |
| | | | | Billiard | | | |
| | | | | | Hit | | | |
| | | | | | | | | |
| | | | | | | | | |

TANK 1 - X - - - X - - -
2 - X - - - - X - -
3 X - - - - - X - -
4 - X - - - - - X -
5 X - - - - - - X -
--------------------------------------------------
TANK-PONG 6 - - - X X - X - -
7 - - - X X - - X -
8 - - - - X X - - -
9 - - - - X - X - -
--------------------------------------------------
INVISIBLE TANK 10 - X - - - X - - -
11 - X - - - - X - -
--------------------------------------------------
INVISIBLE 12 - - - X X - X - -
TANK-PONG 13 - - - - X X - - -
14 - - - - X - X - -
--------------------------------------------------
BI-PLANE 15 - X - - - - - - X
16 X - - - - - - - X
17 - - X - - - - - X
18 - - X - - X - - -
2 vs. 2 19 - X - - - X - - -
1 vs. 3 20 X - - - - X - - -
--------------------------------------------------
JET 21 - X - - - - - - X
22 X - - - - - - - X
23 - X - - - X - - -
24 X - - - - X - - -
2 vs. 2 25 - X - - - - - - X
1 vs. 3 26 - X - - - X - - -
2 vs. 2 27 X - - - - X - - -


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