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VIDEO GAME CONNECTION - Game Manuals
Atari 2600
   Asteroids       


ASTEROIDS(tm)

Atari(R) Game Program(tm) Instructions


TABLE OF CONTENTS

1. COSMIC SPACE PATROL
2. GAME PLAY
3. OPERATING YOUR SPACESHIP
4. CONSOLE CONTROLS
5. SCORING
6. GAME VARIATIONS
7. HELPFUL HINTS
8. GAME SELECT MATRIX

1. COSMIC SPACE PATROL

On a quiet serene evening the Cosmic Space Patrol sets out for the usual night
cruise through the boulevards of space. This beat was always the same; calm,
no action and no excitement. For some reason this night feels different.
Shortly before 0200 hours some form of intergalactic material is sighted
through the visual particle counter. The material is too large a mass to
measure. It's drifting closer. Lookout, it's a giant asteroid boulder and
it's headed straight for the Cosmic Spacecraft. The only chance for survival
is to dodge the boulder or destroy it. Destroying it doesn't mean just
breaking it up, it means vaporizing it. Small asteroid boulders are
equally as fatal as large ones.

Whew, the boulder just missed colliding with the Cosmic Spacecraft, but
suddenly the Cosmic Space Patrol find themselves surrounded by thousands
of the deadly asteroids. The Cosmic Space Patrol must act quickly to save
their spacecraft and spare their lives. The spacecraft is equipped with
photon torpedoes, hyperspace, shields, and flip control.

The Cosmic Space Patrol is highly trained to handle this situation. Could
you do as good a job as the Cosmic Space Patrol? How would you protect
yourself if you were caught in a deadly asteroid belt? This is your big
chance to fly throughout the demensions of space and fend against asteroid
boulders. The longer you survive, the more space hazards you'll encounter.

2. GAME PLAY

The object of the game is to destroy as many asteroid boulders as possible
and keep your ship in space as long as possible. Use your Joystick
Controller to maneuver your ship through space and press the red
controller(fire) button to shoot photon torpedoes at the asteroid boulders.
When an asteroid is hit, it may just break up into smaller boulders, or
it may be completely pulverized. In some game variations you'll face
additional space hazards such as satellites and UFOs (Unidentified Flying
Objects); both of which may be firing torpedoes at you.

3. OPERATING YOUR SPACESHIP

THRUST
|
\|/
COUNTERCLOCKWISE --- --- CLOCKWISE
/|\
|
FEATURES

Use your Joystick Controller with this ATARI(C) Game Program(tm) cartridge.
Be sure to plug the controller cables firmly into the jacks at the Video
Computer System(tm) Game. Hold the controller with the red fire button to
your upper left toward the television screen. Use the LEFT CONTROLLER
jack for one-player games. See Section 3 of your owner's manual for further
details.

Use the Joystick Controller to aim the spaceship and to fire photon torpedoes
at the asteroids. Move the Joystick right to rotate the ship clockwise;
move it left to rotate the ship counterclockwise. Push the Joystick forward to thrust(propel) the ship through space. (The ship moves only in the direction
it's pointed.)

Pulling the Joystick down causes the ship to perform different functions
such as hyperspace, shields, or flip(see Section 6, GAME VARIATIONS).
After aiming the spaceship with your Joystick, press the fire button to
shoot photon torpedoes at the asteroid boulders. Continue to press and
release the fire button as fast as possible to quickly destroy all the
asteroids.

If the game variation you're playing includes satellites and UFOs, use your
Joystick to aim and press the fire button to shoot torpedoes at them just
as you would for the asteroid boulders.

4. CONSOLE CONTROLS

GAME SELECT SWITCH

To select an ASTEROIDS(tm) game, press down the game select switch.
(See Section 8, GAME SELECT MATRIX to choose the game you wish to play.)
The game number and the number of players appear at the top of the screen.
The game number is on the left; the number of players is on the right as
shown in Figure 1.

GAME RESET SWITCH

Once you have selected a game number, press down the game reset switch
to start the action. Each time game reset is pressed down the game starts
over. After the game starts, the score appears at the top of the screen
as shown in Figure 2.

NOTE: To change game numbers quickly, hold down game select and
game reset together.

DIFFICULTY SWITCHES

The ASTEROIDS game has two difficulty levels, a and b. The b level
is normal game play for beginning players. The a level offers a
bigger challenge with the addition of UFOs (Unidentified Flying Objects)
and satellites(see Figures 3 and 4). UFOs are tough to hit, but each one
is worth 1000 points. (See Section 5 for SCORING.)

Satellites are larger and easier to destroy. UFOs and satellites
may be firing back at you, so be on the lookout for their stray
artillery. UFOs do not attack until you have reached over 15,000
points. When satellites and UFOs sneak up to attack you, you'll
hear their engines. The satellites have a low pitched engine sound
and the UFOs have a higher pitched sound.

TV TYPE SWITCH

Set this switch to color if your television is color or to b/w if
your television is black-and-white. Setting this switch to b/w will
not affect a color television.

5. SCORING

Points are determined by the size of the asteroid boulders. Obviously,
the smaller boulders are harder to hit and therefore worth more points.
With each game or turn you have four spaceships. You can earn extra
spaceships by scoring high as indicated in the GAME SELECT MATRIX.


Points are scored as follows:

SMALL ASTEROIDS 100 POINTS

MEDIUM ASTEROIDS 50 POINTS

LARGE ASTEROIDS 20 POINTS


SATELLITES 200 POINTS

UFOs 1000 POINTS




6. GAME VARIATIONS

ASTEROIDS includes 66 game variations for 1 or 2 players.

FAST/SLOW

FAST/SLOW (F/S) refers to the speed that the asteroids travel.

LIVES

LIVES is a feature which allows you to earn extra spaceships. Game
variations provide you with an extra ship every 5000, 10,000, or 20,000
points, depending on the game number you choose. The tougher game variations
don't provide any extra spaceships. (See Section 8, GAME SELECT MATRIX for
extra ship lives.) You'll hear a beeping sound when an extra spaceship is
earned.

FEATURES

Depending on the game variation you choose, you may be able to save your
spaceship from destruction by using one of the game features of ASTEROIDS.

Hyperspace Hyperspace (H) is a feature offered in Games 1 through 8 for
one player and Games 34 through 41 for two players. by moving the Joystick
down, or towards you, hyperspace makes your spaceship disappear in space
and reappear at some other place on the screen. Hyperspace is helpful as
a quick getaway when an asteroid or boulder is headed toward your spaceship,
but it may also be a hindrance if your spaceship reappears in the path of
an oncoming asteroid boulder.

Shields Games 9 through 16 for one player and Games 42 through 49 for two
players allow you to protect your spaceship by surrounding it with protective
shields (SH). Pull your Joystick back towards you to put up shields, but
don't use shields for more than two seconds or your spaceship will blow up.

Flip In game variations featuring flip (FL), you can flip your spaceship around
180 degrees which aims it in the opposite direction. Flip is a fast way to
attack asteroids coming from behind. Flip is a feature in Games 17 through
24 for one player and Games 50 through 57 for two players.

Games 25-32 (one-player) and Games 58-65 (two-players) have no optional features
(W). This makes these game variations more challenging and you must depend
solely on your quick skill and coordination.

YOUNG CHILDREN'S VERSIONS

Games 33 through 66 are easy versions for young children. These games feature
slow asteroids, hyperspace, and an extra ship each 5000 points.

7. HELPFUL HINTS

After playing ASTEROIDS several times you'll discover which techniques work best
for you. Here are some that the space cadets at ATARI found most helpful.

1. When the screen becomes clear of asteroids (just before a new group of large
asteroids appears), try to avoid placing your spaceship close to the right or
left edge of the screen. New asteroids almost always begin from these edges.

2. It is often helpful to remain in the center of the screen throughout the
game, aiming your spaceship right or left in a circular motion.

3. If you're close to earning an extra ship, and your spaceship is about to
crash, you may want to cause your spaceship to collide with a small asteroid,
UFO, or satellite. You'll earn points even if you crash, and this may be just
enough points to earn that extra ship.

4. Try to hit the faster and smaller asteroid boulders. This will give
you more protection and more points.

8. GAME SELECT MATRIX HOW TO READ THE GAME SELECT MATRIX SPEED

S = Slow F = Fast

EXTRA LIFE

5 = 1 Extra Ship Every 5000 Points
10 = 1 Extra Ship Every 10,000 Points
20 = 1 Extra Ship Every 20,000 Points
N = No Extra Ships

FEATURES

H = Hyperspace SH = Shields FL = Flip W = Without Features



One Player 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16


Speed S F S F S F S F S F S F S F S F
Extra Life 5 5 10 10 20 20 N N 5 5 10 10 20 20 N N
Features H H H H H H H H H SH SH SH SH SH SH SH


Two Players 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49



------------------------------------------------------------------------------
One Player 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33
------------------------------------------------------------------------------
Speed S F S F S F S F S F S F S F S F | K
Extra Life 5 5 10 10 20 20 N N 5 5 10 10 20 20 N N | I
Features FL FL FL FL FL FL FL FL W W W W W W W W | D
| S
------------------------------------------------------------------------------
Two Players 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 |66
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Copyright Video Game Connection, 2006. All rights reserved.
All images and text used on this page, were designed by Butch 'Dog' Knepp of K9-Dezyne, and are the sole property of Video Game Connection & shall NOT be reproduced in any form or manner without the express written consent of Video Game Connection. Any unauthorized use of this text or any image without prior written consent is considered a violation of any & all applicable copyright laws & will be vigorously prosecuted.